* 18x spellbooks and curses across 3 tiers offer a range of buffs that add some buffs/de-buffs * The 6x core factions to interact with and gain bonuses with are great but one level specific one wasn't enough * Difficulty is challenging and spans 5x ratings that change or simplify aspects of gameplay * Campaign and Quickplay modes have some distinctions but needed more ![]() * Variance comes comes from endless play, and 6x game length and 6x challenge rule options ![]() * There is some variance in building different school, but ultimately its just the same cards A steep learning curve tapers off after a few games Accessibility is limited and generated difficulty more than it should. Gameplay is overly repetitive by design and format Many aspects of the game are hidden away from the main screen or not used represented at all, such as: Room placement requirements, leading to potentially being unable to place them Issues from suspected memory leaks, screen freezes and crashes have been reported GUI limitations provide on an element of obfuscation that make the accessibility harder that it needs to be Strategy lacks scope and thus results in the same gameplay in every iteration of every game. + Card decks are great, but could have done with more optional and slightly different variants, to add more to the strategic layer of options + Save system allows for several games to be played concurrently + Rooms come alive with animations depicting student magic learning behaviour + Dungeons are its best feature, but under-utilised + Good school building simulation with an element of sandbox and a hint of Harry Potter's Hogwarts Key takeaways from my time with the game: These subjects and those below are covered in greater detail in the: Minor unlocks, limited RNG and a number of game modes and options provide some variation. Played in real-time, it is set in a fantasy land and contains a restricted gamescape, with gameplay designed to be repetitive in nature. Spellcaster University (SU) is a card-driven strategy game simulation, with the goal of constructing and running a magic school in the vein of Harry Potter's Hogwarts. Given the repetitive nature of content, I would say wait for a good sale Especially one that is built on replaying the same content 1x requires the game be run on a specific day of the yearįans of quirky, fairly unique hand-off sim game with a sandbox format. 1x freeze experienced on the 5th level iteration of a gameįairly organic. Further support looks unclearĬrashes reported. Released and has been supported in the past. Campaign and Sandbox mode with optional game rules. ![]() Turn-based sequentially explored dungeons. Forced repeated play of core game across 7x levels (campaign).
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